They poisoned the light, and everything that it touches.
Darkness is unbound. Even now, its corruption spreads to other worlds.
Game Development:
Current Status
- Demo Game 80%
- Character Animations 95%
- Player Functionality (Basic) 100%
- Player Functionality (Special Abilities) 30%
- Soundtrack 60%
- Voiceover 2%
- Level Design 5%
Take a [spoiler-free] look at Game Development to find behind-the-scenes content.
Behind the Scenes:
Rotoscoping
The technique I’ve used for the vast majority of the animations is called “rotoscoping.” Lots of iconic animated films from the last century used this technique, so I feel like it has a somewhat nostalgic quality. Definitely adds a lot of heart and soul to Luna and Saīya.
Behind the Scenes:
Rotoscoping
Browse a growing library of spoiler-free, behind-the-scenes videos like these.
Browse a growing library of spoiler-free, behind-the-scenes videos like these.
The Desert of Dancing Palms
This concept art depicts one of the earlier levels of the game, somewhere along the Dune Veil River that connects The Great Sand Sea and the mysterious ruins of Amberhill Temple.
Anxiety-Friendly & Trauma-Informed
In my journey grappling with late-diagnosed ADHD, anxiety, depression, and PTSD, I’ve undergone years of therapy and self-healing in a variety of modalities. This process has provided valuable insights into the types of activities that can be helpful, as well as some that pose challenges….
Behind the Scenes:
Individual Elements
Take a spoiler-free look at Game Development so far, including Character Creation, Concept Art, Soundtrack Composition, Effects, Philosophy, and more....